Launch day!
last updates
We have reached the end of our polishing stage and are ready for our first release!
This week we spent mostly fixing the last bugs crawling around in our project.
We have been fixing the last minute appeared bugs, have been applying feedback that was given during the last meeting. Also we have been fixing bugs connected to controller rumbling and breakable platform.
In the sound department there were also some bugs that popped up after playtesting and those have also been addressed.
Release
But naturally it is release day and we do have some stuff to say about that as well.
First and foremost there is a trailer you can watch right here!
We believe that this game is a great vertical slice and has a lot of opportunities to grow. The mechanics that are in place could be very easily expanded on given the production time. Level designs and extra pickups for example are very easy to expand on. Everything was made in a very modular way so content could be pumped out fast.
Final words
as a final leave we want to thank all the people that have playtested our game and gave us the feedback we needed to make the project as good as possible. We also would like to thank our supervisors who have steered us in the right directions and redirected our focus when necessary. Last but not least we want to thank you for following the development of the game along and playing our game.
Files
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DrunkRush
Status | In development |
Authors | BlubIamAfish, daemonelix, maryiaparniuk, GillesParez, 12121213 |
Tags | 3D, Colorful, Funny, Local multiplayer, Low-poly, obstacle, PvP, Unreal Engine, vikings |
Languages | English |
More posts
- Polish weekMay 23, 2024
- Production sprint 2: week 3May 15, 2024
- Production sprint 2: week 2May 09, 2024
- Production sprint 2: week 1May 02, 2024
- Production sprint 1: week 3Apr 25, 2024
- Production sprint 1: week 2Apr 18, 2024
- Production sprint 1Mar 28, 2024
- Finished PrototypeMar 21, 2024
- Prototyping + Game design documentsMar 14, 2024
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